Post by Yumekui on May 21, 2019 4:04:11 GMT
Classes
May 21, 2019 4:04:11 GMT
[nospaces] [attr="class","sitebackground"] [attr="class","sitebackground2"] [attr="class","sitetemp-title"] CLAN CLASSES [attr="class","sitetemp-text"] [attr="class","sitetemp-subtitle"] G ENERAL [break][break]There are currently 4 classes for clan members. Each contains their own perks and advantages. Keep in mind clan classes sometimes overlap with duties that may fall on two parties rather than one alone. The Western clans have simplified this list, only offering two of the listed positions. [attr="class","sitetemp-text"] [attr="class","sitetemp-subtitle"] 01. WARRIORS [break][break]Seen as the most courageous members, they are the clan’s protectors and fighters. Skilled with battle experience and intense training, they cooperate in hourly territory/border patrols. When there are times of peace, they take temporary titles as Hunters. [attr="class","sitetemp-text"] [attr="class","sitetemp-subtitle"] 02. HUNTERS [break][break]These are the clan's providers; Hunters generally know their way with traps and prey hunts. They are responsible for making sure the clan is fed. Often, they also assist Menders with collecting vegetation when they have surplus of meat or when game is scarce. The western clans are not known to offer this position. [attr="class","sitetemp-text"] [attr="class","sitetemp-subtitle"] 03. MENDERS / HEALERS [break][break]This position is needed whenever a clan member falls prey to the sickness of the world, or is injured in battle. They are considered the healers of the clan and are incredibly adept in the art of medicine. This class tends to be extremely familiar with different berries, plants and so on. The Western clans call this role "Healers" whereas the Eastern clans name it "Menders". Ultimately, it is the same position. [attr="class","sitetemp-text"] [attr="class","sitetemp-subtitle"] 04. CRAFTERS [break][break]This position is always needed, whether in times of war or peace. Crafters use their collected ores and the findings of Hunters to create items and equipment as needed. They make items such as the clan's weapons, shields, and hunting traps whilst also being in charge of structural and architectural essentials. The western clans are not known to offer this position.
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Eternal
YEARS OLD
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